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There
are certain questions about MojoWorld that come up again and again.
Here we have the most common questions and their answers.
Click on the links below to take you to the various sections.
General
Can I...
Trouble Shooting

General 
Q. Which platforms are supported by MojoWorld?
A. MojoWorld works under Windows 98 and greater, as well as Mac OS 9 & X.

Q. Does MojoWorld import 3D objects?
A. Yes. MojoWorld imports OBJ, DXF, LWO and 3DS files.

Q. Can MojoWorld terrains and textures be exported to other 3D programs?
A. Yes, in version 1.2, available now.

Q. How much RAM does MojoWorld need?
A. We recommend a minimum of 128 MB of RAM be available for MojoWorld to use.

Q. What kind of processor does MojoWorld require?
A. "Faster is better." The minimum is a 450 MHz Celeron or a 350 MHz G3.

Q. What kind of graphics card does MojoWorld require?
A. "Faster is better." The minimum would be the equivalent of a Rage 128 with 16 MB of texture RAM.

Q. How are MojoWorld's texturing abilities compared to other, similar programs?
A. MojoWorld takes procedural textures farther than any application ever has. Period.

Q. When will the Mac version be available?
A. It's shipping now! Go buy it!

Q. How big are MojoWorld scene files?
A. Tiny: under 1 megabyte.
They grow, of course, as you add content to the worlds.

Q. Is MojoWorld suitable for games development?
A. Absolutely! MojoWorld can generate entire planets for you, automatically (as opposed to doing it by hand).
Future versions may be suitable for use as a game engine.

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Can I... 
Q. Can I import camera paths into MojoWorld?
A. "We're looking into it." Certainly, in future versions.

Q. Can I make my own, new worlds with MojoWorld?
A. Yes! Using the Hyperspace Mixer in the MojoWorld Transporter and Transporter Pro, and with the powerful Generator and Pro UIs in MojoWorld Generator.

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Trouble Shooting 
Q. After updating to 1.1 I get strange error dialogs saying things like "Entry point Param::GetDouble(@Aw) could not be found in mojo.dll"
A. Check that you don't still have the 1.0 latitude plugin in the plugins folder. This plugin won't work with 1.1, and isn't needed as the latitude node is now part of the base MojoWorld install. Just delete the latitude.dll file from the plugins folder.

Q. I changed the default planet file (default.mjw) in the mojodata folder, and now I get an error message trying to update to 1.1
A. We improved the default planet, so the original one needs to be there to complete the update. The easiest thing to do is to copy the original default planet back from the Uncompressed folder on the 1.02 CD, and then to the update. You can always put your favourite default planet back after the update.

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