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Where
did Pandromeda and MojoWorld come from?
That's a long story; one we'll make short here. You might
think that MojoWorld is just a knock-off of other software
that renders outdoor scenes. Not. MojoWorld
comes from the mind of Dr. F. Kenton "Doc Mojo"
Musgrave, the man who largely invented the technology that
those other programs use.
The Roots of MojoWorld
It all started with Benoit Mandelbrot, the world's most famous
living mathematician, and the father of fractal geometry,
the new branch of mathematics that makes it all possible.
Mandelbrot and his assistant Sig Handelman made the first
images of fractal mountains in the 1970's. In the early 1980's,
Richard Voss helped Mandelbrot make the first realistic fractal
landscapes. In the late 1980's Musgrave and Mandelbrot brought
such images to the level of fine art. In 1993 Doc Mojo earned
his PhD from the Yale computer science department for this
work. His dissertation, "Methods for Realistic Landscape
Imaging," remains the comprehensive road map for writing
computer programs to create and render fractal landscapes.
Mandelbrot calls Doc Mojo "the first true fractal-based
artist."
From the late 1970's through today researchers like Loren
Carpenter, the late Alain Fournier, and a host of others have
been advancing the technology of making realistic synthetic
landscapes both for academe and Hollywood, as in the Genesis
Experiment in the movie "Star Trek II: The Wrath of Kahn."
In 1994 Doc Mojo and his colleagues wrote the book on the
subject: "Texturing and Modeling: A Procedural Approach."
The second edition appeared in 1998. This book, Doc Mojo's
dissertation and piles of academic papers are where you'll
find the "how to" for building MojoWorlds. Basically,
since the 1990's, our Good Doctor has been acknowledged as
the world's leading expert in the field.
The Future of MojoWorld
MojoWorld is not a static product or a one-off idea.
It will always be, no matter how advanced the version, only
the beginning of the unveiling and exploration of the parallel
universe that is cyberspace. Everything you've ever seen in
this world or any other is a candidate for inclusion in MojoWorld.
There's way more stuff to put in there than there is time
in our lives to put it in. MojoWorld has a carefully
designed open architecture to accommodate not only what we
of Pandromeda can add, but also what you and anyone else can
come up with as a MojoWorld plugin. So go learn to
program, and get to work!
We've built MojoWorld as a sandbox for all to play
in, and Pandromeda as a playpen for ourselves. It's all about
fun, play, and rediscovering our sense of wonder. Join us,
please! Let's see what's there to be found.
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