Products Community Galleries News Company
   
 
 
 
Pandromeda Store
Get Transporter or Generator Demo
User Testimonials
Download Stuff
Register
Tech Support
Contact
 
   
 

The MojoWorld™ Parallel Universe

Now for the hard part: explaining what exactly MojoWorld is. MojoWorld has been designed first and foremost to be fun & intriguing. It has also been carefully designed to be an easy-to-use software tool for graphic arts, fine art, digital effects and digital movie making. But it's much, much more than that.

MojoWorld is literally a window looking into a parallel universe. What you see in MojoWorld exists in the timeless truth of mathematical logic. It is eternal; it has always existed, and always will. Other intelligent beings in other parts of our universe may already be exploring this eternal beauty; perhaps they did it billions of years ago. Because MojoWorld is entirely procedural—creating virtually everything on the fly, rather than loading it from disk or getting it from an input device like a mouse or tablet—all MojoWorld images represent mathematical theorems proved inside your computer.

Okay, that's heady stuff, and not at all necessary to your enjoyment of MojoWorlds. It's arcane enough that Doc Mojo got a PhD from Yale for it, so don't worry if you don't completely understand it all. 8-) But it has some very interesting implications, so please bear with us while we explain a little further:

We call the parallel universe that MojoWorld accesses Parametric Hyperspace. That's not just a cool name, it's also very accurate. "Parametric" means that it is defined by the values that the MojoWorld user interface controls: ordinary things like color, position and shape, as well as esoteric things like fractal dimension. Inside the computer, these things are all just numbers. We call those numbers "parameters." It's a "hyperspace" because it has more than the three dimensions we are familiar with in daily life. MojoWorld has those three familiar spatial dimensions, plus time. But it also has many other, higher dimensions—one for each parameter, in fact.

Here's the easiest way to think of it: each parameter represents a degree of freedom; an axis you can move back and forth along, as you change the parameter's value. So, for instance, specifying a color in MojoWorld adds three higher dimensions: one for each of the red, green and blue values you use to specify the color. Each of these axes corresponds to a higher dimension in Parametric Hyperspace: it's just a different direction you can move in. You can see that, in getting all the settings right for a scene, you've set a lot of parameters, and thus traveled in many dimensions of Parametric Hyperspace.

Any given MojoWorld corresponds to a point in Parametric Hyperspace. A pure MojoWorld scene file, without added content such as plants, buildings, etc. is just the set of numbers that specify that point in Parametric Hyperspace. That point specifies an entire planet, with unlimited detail. We call that information, quite accurately, Transporter Coordinates. MojoWorld loads those Transporter Coordinates and "beams" you to that location in Parametric Hyperspace. You're then free to explore both the planet you've been Transported to, and the subspace of Parametric Hyperspace spanned by the Hyperspace Axis sliders in the Hyperspace Mixer. MojoWorld Transporter™ gives you all this for free. MojoWorld Generator™ provides this plus full access to all of Parametric Hyperspace, all several million dimensions of it.

Okay, enough pointy-headed talk. >;-) What it all means, bottom line, is that MojoWorld scene files are incredibly tiny, because they only need to contain the Transporter Coordinates that specify a point in Parametric Hyperspace—a relatively small set of numbers. Nevertheless the place that MojoWorld beams you to has unlimited detail. It's all generated on the fly. So MojoWorld sports near-perfect scene compression. Sure, it's arcane, but it's the perfect way to build cyberspace. And that's what MojoWorld is building toward.

 


 
 

"Forniaz Paradise" by FSC Universal (Ash Parker), all rights reserved.

 

 

Copyright 2002 Pandromeda, Inc.